Connect Three is a game same as we played ✘ and ⚪ in school.
public class MainActivity extends AppCompatActivity {
// 0: yellow, 1: red, 2: empty
int[] gameState = {2, 2, 2, 2, 2, 2, 2, 2, 2};
int[][] winningPositions = {{0, 1, 2}, {3, 4, 5}, {6, 7, 8}, {0, 3, 6}, {1, 4, 7}, {2, 5, 8}, {0, 4, 8}, {2, 4, 6}};
int activePlayer = 0;
boolean gameActive = true;
public void dropIn(View view) {
ImageView counter = (ImageView) view;
int tappedCounter = Integer.parseInt(counter.getTag().toString());
if (gameState[tappedCounter] == 2 && gameActive) {
gameState[tappedCounter] = activePlayer;
counter.setTranslationY(-1500);
if (activePlayer == 0) {
counter.setImageResource(R.drawable.yellow);
activePlayer = 1;
} else {
counter.setImageResource(R.drawable.red);
activePlayer = 0;
}
counter.animate().translationYBy(1500).rotation(3600).setDuration(300);
for (int[] winningPosition : winningPositions) {
if (gameState[winningPosition[0]] == gameState[winningPosition[1]] && gameState[winningPosition[1]] == gameState[winningPosition[2]] && gameState[winningPosition[0]] != 2) {
// Somone has won!
gameActive = false;
String winner = "";
if (activePlayer == 1) {
winner = "Yellow";
} else {
winner = "Red";
}
Button playAgainButton = (Button) findViewById(R.id.playAgainButton);
TextView winnerTextView = (TextView) findViewById(R.id.winnerTextView);
winnerTextView.setText(winner + " has won!");
playAgainButton.setVisibility(View.VISIBLE);
winnerTextView.setVisibility(View.VISIBLE);
}
}
}
}
public void playAgain(View view) {
Button playAgainButton = (Button) findViewById(R.id.playAgainButton);
TextView winnerTextView = (TextView) findViewById(R.id.winnerTextView);
playAgainButton.setVisibility(View.INVISIBLE);
winnerTextView.setVisibility(View.INVISIBLE);
androidx.gridlayout.widget.GridLayout gridLayout = (androidx.gridlayout.widget.GridLayout) findViewById(R.id.gridLayout);
for(int i=0; i<=gridLayout.getChildCount(); i++) {
ImageView counter = (ImageView) gridLayout.getChildAt(i);
counter.setImageDrawable(null);
}
for (int i=0; i<=gameState.length; i++) {
gameState[i] = 2;
}
activePlayer = 0;
gameActive = true;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}